4/10/2024 0 Comments Map hack starcraft remastered#Inject zynastors maphack and 707's xanax $ #Open up the process with the window with the class SWarClass $ ![]() This uses comments and injects three dlls to two different process's. MatchTitle "Brood War" $ Inject "Zynmaphack.dll" $ Ouput "Maphack injected" $ Die $Īnd one more example for good measure. Output "Zynastors maphack was succesfully injected!" $ Pause 1000 $ <- This pauses script execution for x amount of millisecondsĭie $ <- Formal way to stop the script althought you dont need to do this.Ĭomments are started with # and are ended with $.Īn example of injecting a dll into starcraft is as follows Inside the script there are various commands you can use toĬlear $ <- Clears the text in the edit box Dan is an injector that reads a script (drdan.txt) thats Dan is an injector that reads a script (drdan.txt) thats in the same directory as Dr.Dan.exe.ĭr. dial 411, thank you for calling (willy wonka)ĭr. I have another question, thats not in this readme ! post in this thread maybe somone will help you because im lazy and i havent made a injector Why do I have to use this remoteDLL crap ? ![]() Yes, it uses no hooks whatsoever so Yes its warden safe. select a building or unit and send a command or start building a unit You can log in before or after bnet it dont matter.ġ. You dont hit ~ before you send the command to the unit or start building the unit, you hit itĦ. This is a little different from the traditional MultiCommand, but I think most will find it works very good Will send the command again and you will have two units of that type building in every building of that ![]() This will get the first unit in the queue of the selected building, it will then send a command so thatĮvery building of the same type as that building starts to build the same unit. Will attack to the same location, if you have units that pop out of a barracks afterwards and hit ~ againĪll those units will do what the last unit did. So if you have a unit you commanded to attack somewhere then hit ~ every other unit of the same type What this does is sends the command of the currently selected unit to every other unit of the same type. will not work with stuff like, set rally pt, or liftoff sends whatever the building is building to each other building (isnt that confusing?) I implemented a new keyhook, that should make things more stable and less cpu intensive. Thanks: KcDan, Suteki, Dyndrilliac, hure (at least for this proj)Īlso a special thanks to Zyn for his isBuilding(), and his example of a hotkeys hook, and his help. Command more units than allowed by default.
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